Archive for January, 2009

Up Rough #117: Hively Player Advance

Wednesday, January 21st, 2009

hivelyplayeradvance
The 117th release from underground Amiga legends Up Rough is a top-quality Gameboy Advance musicdisk featuring a bleeding-edge AHX/Hively player port and an astonishing array of dancing teddies.

Code by Flubba, Graphics by Spot, Music by Qwan, Syphus and shitloads of others – lots of classic AHX favourites from over the last 14 years to enjoy on your GBA/DS/emulator.

Download here!

Taco80

Saturday, January 10th, 2009

One of my two major personal discoveries at Blip Festival this year (the other being cow’p) has given me a good 24 hours of happy now that I’ve finally got around to downloading both of his 8bitpeoples releases.

Trash80 is a big deal, having done some really important Gameboy hardware dev, music for games like Darwinia and various other things, but since we obviously move in quite different circles I wasn’t very acquainted with his work before Blip. We hung out quite a bit through the five or so days we were in NYC, but he was the very last artist to play which mean that all the rest of us were chilled, no longer worrying about our own sets, and ready to hit the dancefloor for the grand finale. Well, fucking hell. Excellent stuff: for my money, the perfect application of chipstyle sounds in the fully-sequenced/produced arena. I could learn a thing or two about breaking down some my own entrenched production ‘values’ by listening to this guy.

Oh, he also saved Mia and I from getting unutterably lost in Manhattan at 3am with his GPS skillz. Tim, I salute you.

Shit, I almost forgot: the point of this entry was to send you to 8bitpeoples to download Icarus and Hologram! Do it.

Domainz an coedz an ting

Saturday, January 10th, 2009

Woo! Finally set up with syphus.net, my shiny new domain, thanks to scamp at untergrund.

Also spent this evening starting again (for bazillionth time) with C on 68k Amiga. Resources I’d found and then lost in the past were rediscovered at Spellcoder’s www.amigacoding.com and, even though he thinks I should be learning 68k ASM like a real man, Stingray^Drifters has been extremely helpful (as always). So my goal for the weekend is addressing audio.device and shoehorning in some inline ASM to make a C program that plays one of my modules…then I’m one step closer to my bold manifesto to release in musicdisk formats this year :)

Distraction, as usual, comes from old episodes of Micro Live